Pages

Sunday, 28 February 2016

Practicing My Design

   After deciding my final make-up look, I decided that it would be best to practice my design as if I was to face any difficulty when achieving my final outcome I'd much rather face them now while practicing and be able to fix them. 
   For this practice I decided to just make up the face, but when doing my assessment I will make up every bit of skin that I plan to be on show in the final images. In my previous skin undertone post I decided that I did want my character to have more of an undertone to the skin instead of having a thick or theatrical effect, and I found on my arm a way of achieving this was to use my Kryolan aqua colour palette, however when it came to practicing it on someones face the outcome wasn't quite what I expected. The product wasn't staying on the face and would move previous product on the skin and making my base look very dramatic. After thinking of other ways to apply my off green base I came to the idea of adding foundation to my chosen colour mix which applied so much better compared to the water activated paints before. Sadly, due to the lighting in these images make my model looks very green, however in person it created a very sallow and sickly effect to the skin which is the overall effect I wanted to create for my character.
   Carrying on with working on the skin, on my design I had my character have very tired/black eyes, to achieve this I started off by using my grease paint in yellow and green with a cosmetic sponge that I had taken random chunks out of which create the effect of broken capillaries and a more realistic bruising effect. I then went in and added depth to the bruising with my Kryolan bright eyeshadow palette by using various blues, purples, greens, yellows and pinks to create the tired/bruising effect I want. When doing this, I kept in mind to keep it very controlled and be mindful when placing different shades, I also had a few reference photos of bruises to see the different stages of bruising and what different colours do the different stages of bruising have for me to keep in mind how old or new I want my bruises to be. After I had finished around the eyes I then applied some vaseline around the area to attract light, therefore making that area look more raised and swollen. I didn't just stop at the eyes with this bruising technique, I applied it around my models face in a contouring application which I felt made my character look more beat up, as he was put together so naturally there would be bruising in areas of the body and face. 
   Lastly, I then moved on to creating the huge scar around one side of the face. I started off by laying down a guideline of a red lipliner to show me where the scar will be placed and how it was going to look on my models face, but also to show me where to apply the product as my chosen product to create this indented scar is clear. My chosen material to create this scar was Kryolans collodion, which I found very easy to work with and remove from my model. Out of all of my work so far, creating the scar was by far the most time consuming part of my whole design, this is due to the fact of you have to layer the product on the face or body to create deeper scars and for my design I wanted a very intense scar on the face. After layering the product a few times I started to notice a difference in the skin and saw that the product was working, however I did notice that no matter how much I layered up the collodion it wasn't getting as deep as I would of desired it to be. An idea came to mind to help with the illusion of my scar being deeper than what it is, was to add shadows and highlights to my scar. Adding darker shades of red or my off green mixture to the inside of the scar will help make the scar look a lot deeper, and adding white highlights around the top of the scar on the skin without the collodion will make the shadows pop and look a lot more realistic and raised.
   During my assessment, I plan on doing so much more to this design, such as dirtying up the face and body and adding so much more texture to make my character to look as realistic, yet so unappealing to the viewer. Unfortunately I won't be able to go too overboard when adding texture to my character due to having to recreate my character the next week and make him identical to my first creation, but I will view my added texture in a mindful way and create a controlled manner. I have also thought about adding more scars around the face, some raised and some sunken into the skin, I will experiment with this idea during my second practice for time wise and if it works with my character.

No comments:

Post a Comment